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Jabezz the Bold

Joined: Sep 2005

posted: 11/17/2007 at 07:44 PM Post #1

does anyone here know how to run loneStar's tunnel finder - i ran it and it put the info in a file but i don't seem to beable to open it and read it - how do i get at the info
LoneStar


Joined: Jul 2006

posted: 11/18/2007 at 06:57 PM Post #2

the script outputs a regular Text-file with a MAJ extension ("LS_GAMENAME.MAJ").

You can do one of two things:

1- rigth click on said file, and select 'Open With'  ...Notpad or something similiar, or, select 'Open' and then select the next option "select the program from a list", scroll down and find Notepad, make sure the "Always use the selected program to open..." option is checked, and click then OK button;
2- or you can simply edit the script source, and change line 2 from :
setVar $FName       "LS_" & GAMENAME & ".MAJ"
                    ...to...
setVar $FName       "LS_" & GAMENAME & ".TXT"



The Joker's Always Smiling in Every Hand That's De
Jabezz the Bold

Joined: Sep 2005

posted: 11/19/2007 at 01:24 AM Post #3

Thanks i'll try that the game i wanted to use it is now over for all real purposes they found our bases - we had them at the end of 2 different 2 sector dead ends. it only took them a few hrs - 4-5 to find them - both were 10-11 sectors from terra and SD - haver about 36 hrs team play we set them up because we had not yet visited them - used a ztm - we did not have L-mines on us either - i'm hoping that this script will help us in the next game. we ztmed first then used your script - does ur script have a built in ZTM if so how acurate and what is the time to do 20k sectors? seems like i recall it having one
Jabezz the Bold

Joined: Sep 2005

posted: 11/19/2007 at 01:45 AM Post #4

i was able to open it with note pad and got the chart - if i understand it correctly the lower the frequency number the better it is for locating a base there so 1 is better then 2 and 2 better then 3. if i were to use the info on this chart for a base location does the distence from terra factor in - is 15 sectors out better then 10 - is 22 sectors out better then 15. in the game we are playing they are finding our bases way to fast we have used 1 sector dead ends and 2 sector as well as 3 sector dead ends - they must be running a script that goes to all the deadends.
LoneStar


Joined: Jul 2006

posted: 11/19/2007 at 06:16 PM Post #5

Hunting is an Art, and you have to consider your competition.

The output from tunnel finder script isn't very user friendly. But hopefully a tool to help you avoid building in a Dead-End. The idea is to find a spot far from MSL's, or with a low 'traffic' level.  lessoning the odds of someone accidently running into your base.  I'd say a tunnel that isn't located near any DE's would be a good place to consider.

The Joker's Always Smiling in Every Hand That's De
Jabezz the Bold

Joined: Sep 2005

posted: 11/19/2007 at 10:50 PM Post #6

thanks againg loneStar for the advice and help - so as i see it before setting up a base we would want to do a how far from all trhe MSL search which is easy but time consuming in a time game unless we went off line - is there a script that would do this??? it would be nice to marry something like that to ur tunnel finder script. once again you have been most helpful
Script Feedback >  help with a loneStar script
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